Platforms
- Niantic Lightship
- Meta Quest SDK
- Apple Vision Pro
- WebXR & 8th Wall
- AR Foundation (Unity)
A practical index of what I build with — across XR, AI, real-time engineering, design, and the soft craft of leading studios and teams. Listed by depth of practice, not buzzword density.
Spatial computing across AR, VR, MR — from browser-based and mobile to dedicated headsets. The medium where the studio practice lives.
MSc AI & Robotics at King’s College London. BEng Electronic & Electrical Engineering. Comfortable from sensor-level hardware up to LLM-driven product surface.
Building systems that work while you sleep — from n8n pipelines to multi-model agent chains. Content generation, market plans, social copy, and full campaign automation wired together.
Browser-native, typesafe, interactive. Component systems, animation rigs, real-time canvas — the stack that powers product surfaces and makes interfaces feel alive.
Systems that scale under load and stay readable at 2am. Backend infrastructure, real-time data pipelines, and the invisible work that keeps everything running.
From digital model to physical object. FDM, SLA, and the iterative loop of prototyping hardware — the bridge between what lives on screen and what you can hold.
Story first, system second. From editorial direction to UX systems to brand language — the design practice is built around emotion meeting clarity.
Four studios. Multiple live events. The soft work — the part that doesn’t show in any portfolio — is where most of the real outcome happens.
If something here lines up with what you’re building, the fastest path is a short message describing the brief.