Skills & Capabilities · 2026

Tools and craft.

A practical index of what I build with — across XR, AI, real-time engineering, design, and the soft craft of leading studios and teams. Listed by depth of practice, not buzzword density.

01

XR & Immersive Tech

Spatial computing across AR, VR, MR — from browser-based and mobile to dedicated headsets. The medium where the studio practice lives.

Platforms

  • Niantic Lightship
  • Meta Quest SDK
  • Apple Vision Pro
  • WebXR & 8th Wall
  • AR Foundation (Unity)

Engines

  • Unity (C#)
  • Unreal Engine (BP)
  • Three.js / WebGL
  • Spline · Cinema 4D
  • Blender for asset pipeline

Spatial Design

  • Geolocation content
  • Multi-user shared AR
  • Diegetic UI / spatial UX
  • Sound design for space
  • Mocap & volumetric capture
02

AI & Robotics

MSc AI & Robotics at King’s College London. BEng Electronic & Electrical Engineering. Comfortable from sensor-level hardware up to LLM-driven product surface.

Machine Learning

  • Python · PyTorch · TensorFlow
  • Computer vision
  • Hugging Face transformers
  • Embedding pipelines
  • RAG & agentic systems
  • Local inference (Ollama · Hermes)
  • Codex & code generation

Conversational AI

  • LLM integration (OpenAI · Anthropic · open-source)
  • Character / persona design
  • Tool use / function calling
  • Behavioural design for AI

Robotics & Hardware

  • ROS & embedded systems
  • EMG / BCI prototyping
  • Sensor fusion
  • Arduino · Raspberry Pi
  • Prosthetic interface research
03

AI Automation & Agents

Building systems that work while you sleep — from n8n pipelines to multi-model agent chains. Content generation, market plans, social copy, and full campaign automation wired together.

Workflow Automation

  • n8n · workflow orchestration
  • Webhook & API chaining
  • Multi-step agent pipelines
  • Trigger-based automations
  • Zapier-style flows (no-code + code)

Content & Market Generation

  • Social media captions & posts
  • Campaign brief generation
  • Market & audience analysis plans
  • AI-assisted editorial copy
  • Visual prompt engineering

Local LLM Stack

  • Ollama · local inference
  • Hermes & open-source models
  • Codex / code-generation models
  • Privacy-first deployments
  • Model selection & benchmarking
04

Web Development

Browser-native, typesafe, interactive. Component systems, animation rigs, real-time canvas — the stack that powers product surfaces and makes interfaces feel alive.

Frontend

  • TypeScript · React · Next.js
  • HTML / CSS / SCSS
  • Framer Motion · GSAP
  • Storybook · Design systems
  • Accessibility (WCAG)

Browser & Graphics

  • Three.js · WebGL · Canvas
  • GSAP scroll rigs
  • WebAudio API
  • Shader basics
  • PWA / service workers

Tooling & Workflow

  • Vite · Webpack · Turbopack
  • Testing (Vitest · Playwright)
  • Git flow & code review
  • Performance profiling
  • CI/CD pipelines
05

Engineering

Systems that scale under load and stay readable at 2am. Backend infrastructure, real-time data pipelines, and the invisible work that keeps everything running.

Backend & Data

  • Node.js · Express · Fastify
  • Python · FastAPI
  • Postgres · Supabase
  • Redis · BullMQ
  • WebSockets / real-time

Cloud & DevOps

  • AWS · Vercel · Cloudflare
  • Docker · GitHub Actions
  • Observability (Sentry)
  • Edge functions
  • Infrastructure as code

Systems Design

  • API architecture & contracts
  • Real-time streaming
  • Broadcast platform tech
  • Microservices patterns
  • Performance engineering
06

3D Printing & Fabrication

From digital model to physical object. FDM, SLA, and the iterative loop of prototyping hardware — the bridge between what lives on screen and what you can hold.

CAD & Modelling

  • CAD design & modelling
  • Parametric & organic modelling
  • Mesh prep, repair & optimisation
  • Assembly & tolerance design
  • STL / OBJ / STEP export

Printers & Materials

  • FDM — Bambu Lab & Creality
  • SLA / resin printing
  • Prusa Slicer & Bambu Studio
  • PLA · PETG · ABS · Resin
  • Multi-material & support strategy

Post-Processing

  • Support removal & cleanup
  • Sanding & surface preparation
  • Painting & finishing
  • Hardware integration
  • Functional prototype testing
07

Design & Story

Story first, system second. From editorial direction to UX systems to brand language — the design practice is built around emotion meeting clarity.

Visual & Brand

  • Figma · Sketch
  • Brand identity systems
  • Editorial / typographic systems
  • Photography direction

Motion & Story

  • After Effects · Premiere
  • Storyboarding · scripting
  • Motion direction for XR
  • Cinematography basics

UX & Product

  • User research · interviews
  • Information architecture
  • Prototyping (lo & hi fi)
  • Service blueprints
  • Accessibility (WCAG)
08

Leadership & Studio Craft

Four studios. Multiple live events. The soft work — the part that doesn’t show in any portfolio — is where most of the real outcome happens.

Practice & Direction

  • Studio founding & ops
  • Product strategy
  • Creative direction
  • Hiring & team building
  • Editorial publishing

Client & Stakeholder

  • Pitching & new business
  • Cross-cultural collaboration
  • Public speaking · panels
  • Government / cultural partners

Live & On-the-ground

  • Head of Tech for live broadcasts
  • Multi-venue ops
  • Production schedules
  • Field debugging under pressure
09

Stack at a glance

Looking for a specific capability?

If something here lines up with what you’re building, the fastest path is a short message describing the brief.